Turn on the Bloom Effect and give it a Weight of 15a Size of 77and a Shape of 4, to give the image a more photographic feel. Now click on the Open lens effects settings icon shown below, to open its panel on the left of the VFB. Set Hue to Then to Color Balance to adjust the midtones to give some added warmth. Start with more contrast using the Curve control.
This is just a plane geometry with a texture applied to it for a simple background to fill out the scene. Click on Grass and expand the Distribution section. Set the values to those in the image shown below to match our choice of color. Once you're done experimenting with color options, set it to a very slight pale blue. Click on the Filter Color swatch shown below, and try out some different colors. Set the Size Multiplier back to the default of 1, and move on to changing the color of the sun itself. Disable Region Render and evaluate how the soft shadows work for the whole scene. Zoom into the image as shown below, to focus on the sharp shadows. Render Region keeps any updates to the render to only this part of the image for faster response. Click the arrow to expand the settings for the light. In the Asset Editor, click the Lighting tab and here is the sun already in the scene by default in Rhino. A wide range of looks is possible by just changing how the sun lights the house.Īdjust the Year and Time sliders to see the how they affect the Interactive Render. Set the EV to Now, experiment with the time of day and time of year a bit to see how the sun makes the house look. This render is over-bright because the scene camera is exposed for the HDR lighting from before. Next, let's add the sky to the equation, and take out the existing HDRI. In the Settings tab, turn on Material Override to temporarily assign a simple gray material on everything, which gives faster render feedback on the illumination itself. Since it's best to first judge the lighting independent of materials, first override all the materials in the scene.
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